This is regarding a mechanic that is part of this little girl's game.
So in Ib's canon when she got sucked into the world of paintings her HP was represented by a red rose, not only on the player UI but also in game as an actual thing. Going so far as if anything happened to said rose it would be felt by the character that owned said rose. (One of the other characters in the game Garry felt physical pain when enemies were basically stomping on his rose.) Would this carry over into the game setting? Or can we choose to have such translate over?
I ask because while there likely won't be much in the way of danger (but you can never tell am I right?) I'd like to explore day to day living knowing you have to take care of this flower for your own survival.
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So in Ib's canon when she got sucked into the world of paintings her HP was represented by a red rose, not only on the player UI but also in game as an actual thing. Going so far as if anything happened to said rose it would be felt by the character that owned said rose. (One of the other characters in the game Garry felt physical pain when enemies were basically stomping on his rose.) Would this carry over into the game setting? Or can we choose to have such translate over?
I ask because while there likely won't be much in the way of danger (but you can never tell am I right?) I'd like to explore day to day living knowing you have to take care of this flower for your own survival.