hugtopiamods: (Default)
hugtopiamods ([personal profile] hugtopiamods) wrote 2021-06-13 05:26 am (UTC)

The research towers are generally divided into three sections. The first lower third of each tower is where most offworlders do their volunteering and work with the researchers, so it won't be unusual for them to be there and raise no alarms so long as they aren't doing anything shady. The first third houses the student labs which characters can gain access to easily, the lower research labs where natives and offworlders alike can work on experiments under supervision, and where day to day grunt work of the labs gets done: labeling, sorting, etc. These floors are accessed through several elevators that are open for use.

The second third of the tower requires a keycard or native guide and are accessed through a separate elevator system which requires the keycard or native to use. These elevators take you to the native research labs, where only trusted offworlders who have proven themselves are allowed. The number of these people is limited so anyone who is not among that list can be spotted immediately. At this stage, stealth will be very important as being discovered here will have NPCs inquiring about where their guide is and/or having security called on them. In these labs, natives run their conservation experiments and their projects that relate to general life within Havenwell such as: food science, flora study, animal husbandry and cataloguing, animal DNA sequencing, etc. To access this level of labs would require a keycard or a hack of the elevators, which shouldn't be too hard considering who you have on your teams.

The final and top third of the tower is where their most important and thus classified research happens and has a single elevator that connects only to the uppermost floor of the second tier of labs. This elevator is difficult to hack, but it is possible. However, once a character exits the elevator on any of the top tier floors, they will have a maximum of ten minutes before an alarm rings. The upper floors of the towers are exclusively used by the robotic natives and it is where they house their most sensitive information and experiments, including the more dangerous recovered animals and any hazardous biological materials, research into the gods' powers and into their own bodies. As such, any organic material that is not within its designated area is seen as a breach and is reported automatically by the managing security system. Disabling this security system is inadvisable as it will send the entire floor into lockdown, making it think there has been a catastrophic biological breach. The characters will be able to access one or two lab offices here before the security team will use the managing security system to locate them and begin chasing them out for tresspassing.

If this is when the violence ensues, the security team will switch priorities from explusion to apprehension and chase characters out into the city, alerting the general guard that they have a crime on their hands. The characters can then run to Tower 2 or disperse into the city. If they try to hit Tower 2, they will find that as they get within the building and start working their way upward, their powers and abilities (magical or not) will completely shut down. At this point the barrier than prevents characters from using their abilities when sent to jail will be activated in every single tower and temple and in government controlled areas around the city in an attempt to stop the violence and apprehend the perpetrators.

Other than physical items like samples, test tubes, etc., most of the natives' research notes are kept digitally on data terminals kept in their offices (think large, podium sized CPU units they can hook into with touch screens) or on data pads that resemble larger versions of the offworlder communication tablets. On occasion, characters may see Aellyn script written in whiteboard marker on the walls, windows, or whiteboards hung in labs. The top tier labs are generally enclosed offices with a single entrance/exit that scans for biological matter upon entrance and exit to ensure that nothing escapes. The labs can have anything from several lab tables to animal cages where the more dangerous creatures from the Bestiary can be found.

To determine how much data your characters can receive from their assault, please let us know the following:
1. How many people are hacking data terminals and how many terminals you wish to hack
2. How many people are swiping physical data pads or other physical samples, and how many you wish to have
3. How many people are physically entering the top tier labs (as a note, once the alarm rings, the elevator will not allow new people to enter the labs to ensure safety)
4. What information is Verstael noting down? We need more guidance on this beyond "everything" so we can give you guidelines

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